Project Description

Rayman Origins

Role: Intern Level Designer
Team Size: 80+
Duties: Level Design and Creation, Boss Design and Creation, Quality Assurance
Status: Commercial title, released in 2011

RAYMAN ORIGINS is an XBOX 360, PS3, PC, Wii, 3DS and PSVita title developed by Ubisoft Montpellier. I joined the team at the very end of preproduction and stayed for nine months as an intern level designer, designing, building and maintaining seven levels and two bosses.

After my internship period ended I was kept on to finish production. During this time I conducted my own external research on many different topics relating to game design methodologies for my bachelor dissertation. It explains the Ubisoft rational game design methodology and how it was implemented in the production of RAYMAN ORIGINS. It was eventually published on Gamasutra in March of 2012. Read it here

For the most part, my job was conducted in the in house engine: the UBIart framework. I also had to partially script and tweak gameplay elements using LUA script and also made use of the framework’s cinematic tool for some of the more complex dynamic events.

RAYMAN ORIGINS received a number of industry awards and currently maintains a 90+ score on Metacritic.

“Chris is very talented and efficient. Even if he was officially a level design student, he was the most talented designer in my team. Whenever I had to give an important task, he was on the top of my list as the most reliable, talented, and hard working person in my team. Chris always volunteers, and will concentrate all of his efforts into delivering high quality results with a great level of polish (testing and testing the result until being personally satisfied with the outcome). I hope to work with you again Chris.”

Olivier Palmieri, Level Design Director
November 24, 2011