Role: Game Designer
Team Size: Five
Duties: Game design, scripting and quality assurance
Status: Released - Download
Awards: Honorable Mention at the Independent Propeller Awards
DETAILED INFORMATION
ORGANIC CHEMLAB is a serious game project I recently developed alongside
a small team of my classmates. The idea behind the game is
to teach the player the rules of creating and naming increasingly complex
organic structures in a fun and memorable way.
On ORGANIC CHEMLAB, I created the initial concept, wrote the design document,
and kept a close eye on the production of the game and progression of the design.
As I was the only member of the team that had the knowledge of organic chemistry,
I also created every tutorial slide in the game. These slides explain all the knowledge
necessary to complete the game, and I was very careful to present them in a structured way
that both chunks the learning and at the same time allows for smooth progression through
the game.
This project was quite challenging from a design perspective, considering the complex
systems involved in allowing the player to create the structures, as well as allowing
the game itself to recognize the correct ones. While I did not program this functionality,
I did play a large role in testing each new iteration as well as overseeing any changes
that might help improve the accuracy and user-friendliness. |
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